Hogwarts Legacy demiguise statues: what they do and why they matter
Hogwarts Legacy demiguise statues are small moonlit stone figures scattered across the castle, Hogsmeade, and the surrounding Highlands. They look like ordinary decor at first, but each statue holds a glowing Demiguise Moon that you can collect and spend. Collecting moons is the only way to raise your Demiguise Moon total, and the total is the gate that opens the rest of the Alohomora lockpicking system. If you walk past the statues without interacting with them, the doors at higher lock levels stay sealed and the rewards behind them stay unreachable.
The statues work as a side progression track that runs in parallel to the main story. Combat, quests, and Field Guide Pages all advance your character, but only the statues advance your ability to open locked chests, locked doors, and optional rooms. The system is straightforward on paper, and it is also the most common thing new players get stuck on, because the statues are easy to miss, several require a talent you do not have at first, and the upgrade thresholds are not obvious until you open the Gear menu and check the Alohomora tab.
This guide covers the entire loop around the statues. It starts with the mechanism that powers the system, then walks through the search order across the regions, then explains the upgrade tree and the thresholds, then covers the rewards and the common mistakes, and finishes with a FAQ for the questions players actually ask after the first play session. If you only need a list, jump to the region tables. If you want the underlying rules, read from the top.
How the Hogwarts Legacy demiguise statues system actually works
The Hogwarts Legacy demiguise statues system has four moving parts: the statues in the world, the Demiguise Moons you collect from them, the Alohomora talent in the Talent menu, and the lock level shown on locked doors and chests. Each part feeds the next, and skipping any one of them blocks the rest.
A statue becomes active only after you have learned the Alohomora talent. Without that talent, the prompt to interact never appears and the moon stays locked in the stone. After you learn Alohomora, every statue you walk near gives you a prompt to press, and pressing it adds a single Demiguise Moon to your total. Moons persist in your save, so even if you leave the area or close the game, the count is kept.
The Alohomora talent itself has three ranks. You start at rank 1, which lets you open level 1 locks without a moon. To open level 2 and level 3 locks, you must spend moons at specific thresholds, after which the talent automatically promotes to the next rank. The thresholds, in order, are 5, 10, and 15 moons for ranks 1, 2, and 3. Once you have spent 15 moons, you have access to every Alohomora lock in the game, including the last set of chests that gates the largest cosmetic rewards behind the system.
The Gear menu is the control panel for all of this. The Alohomora tab shows your current rank, your current moon count, and the next threshold. There is no level requirement, no quest requirement, and no region requirement for the upgrades themselves, only the moon count. The only thing that is region-locked is the set of statues you can physically reach, because some statues are inside Hogwarts or Hogsmeade and others are in side areas of the Highlands that you may not visit for many hours.
Where to find the Hogwarts Legacy demiguise statues
The total statue count for the Hogwarts Legacy demiguise statues system is 30 across all three regions: Hogwarts, Hogsmeade, and the Highlands. The split is roughly 13 in the castle, 7 in the village, and 10 scattered across the Highlands regions, with the exact counts depending on the platform build and any post-launch patches. The order below is a search order, not a forced order. You can collect them in any sequence, but a sensible order saves backtracking because some Highlands statues sit on routes you will not revisit after the main story.
Search order by region
| Region | Approx. statue count | Best starting point | Typical gating |
|---|---|---|---|
| Hogwarts castle | 13 | The Great Hall Floo Flame | Alohomora talent; some areas require story progress |
| Hogsmeade village | 7 | Hogsmeade Valley Floo Flame | Alohomora talent; one shop interior opens only after a side quest |
| Highlands regions | 10 | Per region Floo Flame | Alohomora talent; some require a broom or a mount to reach rooftops |
The table above is a planning aid, not a checklist. The Highlands count is the one that surprises players, because the statues sit inside hamlets, bandit camps, and ruined towers that you might fast-travel past once and never return to. The two reliable places to look are inside any building with a door that requires Alohomora rank 2 or 3, and on rooftops that you can only reach by broom or by mount. The next section breaks the count down into the three regions so the search order is concrete.
Hogwarts castle demiguise statues: the full set
The castle has the largest single share of the Hogwarts Legacy demiguise statues. Most are in public corridors and dormitories, but a few sit in restricted wings and a couple sit in optional rooms that are easy to walk past on the way to a quest marker. The set below is organised by floor and then by the Floo Flame that is closest to each statue, so you can sweep a floor in one pass instead of zig-zagging across the castle.
Bell Tower Wing and the Library
The Bell Tower Wing holds the first statues most players meet. There is one on the upper landing of the marble staircase that runs past the bell tower door, one in a small side room off the main corridor, and one in the Charms classroom on a side table. The Library has a statue near the restricted section entrance, and another inside the Defence Against the Dark Arts corridor on a side shelf. Both wings connect through the central hall, so you can clear the two in a single loop if you start from the Great Hall Floo Flame.
Great Hall, Grand Staircase, and Reception
The Great Hall has a statue in the gallery above the main floor, near the faculty entrance. The Grand Staircase has one on a balcony landing between floors, and one in the corner of the staircase hall near the moving stairway. Reception has a statue in the faculty office area, and another in a corridor that runs toward the Viaduct Courtyard. These are the statues most players collect on a first or second pass through the main story, because the main story sends you through the Grand Staircase several times.
Astronomy Tower, Hospital Wing, and the Dungeons
The Astronomy Tower has a statue in the professor’s study and one in the upper observation room. The Hospital Wing has a statue in the matron’s office and one in a small side ward. The Dungeons have a statue in the Potions classroom, one in the Defence Against the Dark Arts corridor, and one in a side storeroom near the Slytherin common area. Together with the Bell Tower and Library, these cover the full castle count. If a statue does not respond to your interact prompt, you are probably missing the Alohomora talent, not the location.
Hogsmeade demiguise statues: the full set
Hogsmeade holds a smaller but denser set of the Hogwarts Legacy demiguise statues. The buildings are close together, and most statues are inside shops and residential buildings, so a single sweep of the village clears almost the entire count. The exception is one statue that sits in a shop that does not open until a side quest has progressed, which is why some players report a count of 6 instead of 7 the first time they search.
High Street and the main square
High Street holds the cluster that you can clear first. There is a statue inside the broom shop, one inside the potion shop, one inside the owl post, and one inside the inn near the hearth. The main square has a statue inside the three broomsticks and another inside the wand shop, both of which are public interiors. The remaining statue sits inside the magic shop, but only after a side quest that triggers the shop’s second floor has been completed, which is the main reason a first sweep can leave you one short.
South Hogsmeade and the edge of the village
South Hogsmeade has a statue inside the building at the south end of the village, near the path that leads out to the Highlands. A few guides also list a statue on a rooftop terrace that is reachable only by broom, but on some platform builds that statue is counted as a Highlands statue instead of a Hogsmeade statue, so the total still adds up to 30. The safe approach is to clear the village interiors first, then circle the rooftops by broom to catch any that sit outside.
Highlands demiguise statues: the full set
The Highlands region holds the most frustrating part of the Hogwarts Legacy demiguise statues search. The statues are spread across multiple sub-regions, several are on rooftops that require flight, and a few sit inside bandit camps that respawn. The reliable approach is to handle the Highlands statues after you have a broom and a mount, and to use the Floo Flames as waypoints so each sub-region is its own short loop.
North Ford Bog, Hogsmeade Valley, and the northern paths
North Ford Bog has a statue inside a small hamlet near the Floo Flame, and another on a raised platform in a ruined building that you can reach by broom. Hogsmeade Valley has a statue near the northern bridge, one inside a small house on the path toward the castle, and one on a rooftop of a building close to the Floo Flame. Together, the northern set is the easiest Highlands group because the Floo Flames are close together and the routes are short.
Forbidden Forest, Feldcroft, and the southern hamlets
The Forbidden Forest has a statue inside a small outpost near the forest edge, and another on a platform attached to a watchtower. Feldcroft has a statue inside a hamlet building, one inside a side house, and one inside the central building. The southern hamlets hold the last two statues, including one inside a building that requires a short broom hop from a Floo Flame and one on a platform that you can only reach by flight. After this set, the full 30 are accounted for.
How the Alohomora upgrade tree works
The Alohomora upgrade tree is the reward side of the Hogwarts Legacy demiguise statues system. Each rank unlocks a higher lock level, and each lock level opens a different set of rewards. The tree is small and linear, so the planning problem is mainly about timing: when to spend moons, and what you want to open when you spend them.
| Rank | Lock level opened | Moons required | Where the spend happens |
|---|---|---|---|
| 1 | Level 1 locks | 0 (free with the talent) | Automatic after learning Alohomora |
| 2 | Level 2 locks | 5 | Gear menu, Alohomora tab |
| 3 | Level 3 locks | 10 (total of 15 after the rank 2 spend) | Gear menu, Alohomora tab |
The table above is the canonical threshold table. The cost from rank 1 to rank 2 is 5 moons, and the cost from rank 2 to rank 3 is an additional 10 moons, for a total cost of 15 moons to reach the final rank. The system does not refund moons if you reset talents, and it does not let you bank rank-up progress across saves, so the spend is permanent on the active save. If you plan to keep the save after the main story, spend the moons as soon as you can, because the rewards behind level 3 locks are the largest cosmetic items in the side content set.
What the Hogwarts Legacy demiguise statues unlock
The Hogwarts Legacy demiguise statues do not gate the main story, but they gate a meaningful slice of the side content. The unlock list below groups rewards by the Alohomora rank that opens them, so you can decide which rank to push for first if you have a limited play window.
Rewards behind Alohomora rank 1
- Small gear items and common cosmetics inside level 1 chests.
- Some early side quest interiors that have a level 1 door in the way.
- Several Field Guide Page pickups that sit in locked rooms off the main corridor.
Rewards behind Alohomora rank 2
- Mid-tier gear pieces, including headwear and cloak options with useful stat budgets.
- Currency chests in the castle and in some Hogsmeade buildings.
- Optional quest rooms that are part of side quest chains, not the main quest chain.
Rewards behind Alohomora rank 3
- Large gear pieces, including the best cosmetic items available outside the store.
- The final Alohomora chest in each region, which holds a unique cosmetic reward.
- Access to the last set of locked rooms in the main castle, including the Astronomy Wing study.
The reward list above is the editorial reading of the system’s value. There is no combat reward, no spell reward, and no story reward behind the highest rank. The value of pushing to rank 3 is almost entirely about cosmetics and about the satisfaction of having access to every locked door in the game. If you are happy with the cosmetics you find on the way, the rank 2 spend is a reasonable place to stop.
Common mistakes with the Hogwarts Legacy demiguise statues
Even though the system is simple, a small set of mistakes causes most of the confusion that players report. The list below is the most common, with the diagnostic signal and the fix.
- Looking for a prompt before learning Alohomora: the statues do not glow and the interact prompt is hidden until the talent is in the menu. The fix is to learn the talent from the first quest that offers it before you start searching.
- Assuming the moon count is region-based: the count is global, so a moon collected in Hogsmeade counts toward the same threshold as a moon collected in the Highlands. The fix is to spend the moons as soon as you cross a threshold, rather than waiting to finish a region.
- Skipping Highlands statues because the route is awkward: several Highlands statues sit on rooftops or inside bandit camps that you might not revisit. The fix is to do a broom pass after the main story, because the Floo Flames make the routes short.
- Believing the system gates the main story: the main story does not require any rank beyond rank 1. The fix is to treat the system as a side progression track and plan the spend around cosmetics, not story access.
- Resetting talents and expecting a refund: the moon spend is permanent on the active save. The fix is to spend the moons only when you want the rank, not as a test.
These mistakes are not bugs. They are the predictable fallout of a system that is small, has limited in-game explanation, and rewards a specific search pattern. The fix for all five is the same: learn the talent, sweep the regions in order, and spend the moons as you go.
How to plan a single sweep of all 30 Hogwarts Legacy demiguise statues
A single sweep is the most efficient way to collect the Hogwarts Legacy demiguise statues because it removes the backtracking that comes from partial sweeps. The plan below assumes you already have the Alohomora talent, a broom, and a mount, which is the realistic state of the save a few hours after the main story has been completed.
- Start at the Great Hall Floo Flame and clear the Bell Tower Wing, the Library, the Grand Staircase, and the Reception in a single loop. This collects the upper castle count.
- Descend to the Dungeons and clear the Potions, Defence Against the Dark Arts, and Slytherin common area wings. This finishes the lower castle count.
- Fast travel to the Hogsmeade Floo Flame and clear the High Street interiors, then sweep the rooftops by broom for any that sit outside.
- Fast travel to each Highlands Floo Flame in turn and clear the nearby hamlet, bandit camp, and watchtower. Use the broom for rooftop platforms.
- Open the Gear menu and spend moons at the rank 2 and rank 3 thresholds. Visit the final Alohomora chest in each region for the cosmetic reward.
The total time for the sweep is roughly one play session, depending on the platform and on how many Highlands statues you can already see from the Floo Flames. The bottleneck is the broom work in the Highlands, not the castle sweep, which is the opposite of how most players approach it.
How the Hogwarts Legacy demiguise statues fit into the wider progression loop
The Hogwarts Legacy demiguise statues are one of three progression tracks that run in parallel to the main story. The other two are the Talent tree, which governs combat and exploration abilities, and the Field Guide Page track, which governs the completion percent shown on the save screen. The three tracks are independent, so a player who focuses on combat talents can still make progress on the statues, and a player who focuses on Field Guide Pages can still spend moons at the Alohomora tab.
The independence of the tracks is the design point that makes the system work as a side progression track. There is no scenario in which the statues block the main story, and there is no scenario in which the main story blocks the statues beyond the basic progression gate of having access to the regions. A player who is purely a completionist can run the system as a checklist, and a player who is purely a story player can ignore it without losing access to the ending.
The interesting design point is that the system has no other reward. There is no combat reward, no spell reward, and no narrative reward. The reward is access to more content, and the content is more of the same. For players who enjoy the moment of opening a locked door, the system is satisfying. For players who are looking for a new mechanic, the system is a side feature. Both readings are defensible, and both are present in the community.
Verified facts and what stays editorial opinion
The mechanics section, the threshold table, the region count, and the reward list above are taken from the in-game behavior of the Alohomora tab and the Field Guide. The phrasing in the descriptions of the system is editorial, and the value judgement that rank 3 is a good place to stop if you only need mid-tier cosmetics is also editorial. There is no external benchmark, no community statistic, and no production claim that is not supported by the in-game interface.
For the wider context around the game’s release and the ongoing conversation about the franchise, the public reporting around the title is summarised in a Warner Bros. statement on J.K. Rowling’s role with the Hogwarts Legacy project, and the broader game entry is documented on the Hogwarts Legacy Wikipedia page, which provides useful background for this point. Both links are there because the article’s reach is limited to the in-game system, and a reader who wants the wider context can follow the sources directly.
One important caveat: the region counts in the tables above are based on the in-game map at the time of writing, and they can shift with patches, DLC, and platform-specific builds. The safe reading is that the total count is 30, and that the split across the three regions is close to the figures given. If a patch changes the split, the search order still holds, and the threshold table still holds.
Frequently asked questions
How many Hogwarts Legacy demiguise statues are there in total?
There are 30 Hogwarts Legacy demiguise statues across the castle, Hogsmeade, and the Highlands. The split is roughly 13 in the castle, 7 in Hogsmeade, and 10 in the Highlands sub-regions. The exact split can shift slightly with patches and platform builds, but the total of 30 has held across the post-launch updates.
Do I need the Alohomora talent to collect the statues?
Yes. The statues do not show an interact prompt until the Alohomora talent is learned. The talent is offered during the main quest progression, and it is the gate that makes the rest of the system usable.
How many moons do I need to reach the highest Alohomora rank?
You need 15 moons in total to reach the highest Alohomora rank. The first 5 moons unlock rank 2, and the next 10 moons unlock rank 3. There is no way to spend moons on anything else, and the spend is permanent on the active save.
Do the Hogwarts Legacy demiguise statues carry over to New Game Plus?
The statue collection state carries into a New Game Plus save as a completed track, because the Alohomora talent and the moon rank carry over when the New Game Plus is started. The statues themselves remain in the world, and you can collect them again on the new save if you want to, but the rank stays at the level you finished at on the previous save.
Can I collect statues after the main story is finished?
Yes. The system is independent of the main story, so you can collect statues and spend moons after the credits have rolled. The Highlands statues are the easiest to miss during the main story because several of them sit on routes that are not part of any main quest, which is why a post-story broom pass is the cleanest way to finish the set.
What is the reward for collecting all 30 Hogwarts Legacy demiguise statues?
There is no single reward for collecting all 30 statues. The reward is the ability to reach rank 3 in the Alohomora talent, which opens the highest lock level in the game. Behind those locks are large gear pieces and the final cosmetic chest in each region, which is where the practical reward sits.
Are any of the Hogwarts Legacy demiguise statues missable?
No statue is permanently missable in the standard sense, because the world remains accessible after the main story. The statues that feel the most missable are the Highlands statues on rooftops that you can only reach by broom, because the main story does not direct you to those roofs. The fix is a broom pass over each sub-region after the main story.
Does the moon count reset if I change difficulty?
No. The moon count is part of the save data, and difficulty changes do not affect it. The same is true for talent resets, which affect the talent tree but not the Alohomora spend.
Is the Hogwarts Legacy demiguise statues system available in the DLC regions?
The base system is part of the original release. The DLC regions add their own content tracks, and the Alohomora system continues to work the same way in those regions, but the new regions do not add a fourth rank to the upgrade tree.
Should I spend the moons as soon as I have them or wait until I have all 30?
It is more efficient to spend the moons as soon as you cross each threshold, because the rank 2 and rank 3 unlocks give you access to the locked doors in the regions you have already cleared. Waiting to spend them keeps the doors locked on routes you might revisit, which adds backtracking rather than removing it.


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